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Adobe Presents an Algorithm That Turns 360-Degree Videos Into Fully Immersive VR

4/26/2017 1:45 PM Eastern

At a NAB Show panel yesterday, Adobe's head of research Gavin Miller presented research on a new software algorithm that could turn regular 360-degree videos into immersive VR.

Explains Variety, "The difference between monoscopic 360-degree video and VR experiences offering six degrees of freedom is especially important for users of high-end VR headsets like the Oculus Rift and HTC Vive. These headsets offer room-scale tracking, which means that the headset knows where in the room the viewer is, accurately translating a motion like “leaning forward” into corresponding visuals. Doing this is relatively easy with computer-generated imagery, but giving the viewer the freedom to actually move around in a recorded video requires cutting-edge image capture technology. Light field camera systems for example, like the one developed by Lytro, potentially cost hundreds of thousands of dollars. However, Adobe’s scientists have figured out a way to deduct crucial information about a room by analyzing the movement of a camera through something they call a 'structure-from-motion' algorithm."

Read the full story here.

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